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Level 300+
s9
p5
e4
c10
i6
a10
l12

Excavator Tank
Fallout 76
Charisma Helper
build
Published

lvl
300+
S
9
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

P
5
2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
4
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

C
10
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

I
6
+5
3
Power User
lvl
50

Fusion Core duration is now doubled.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

A
10
1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Goat Legs
lvl
32

Take no damage from falling.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

L
12
1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Can Do!
lvl
7

Find more canned goods based on your LCK.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

Sizzling Style
lvl
50

+200 Fire Damage Resist when wearing a matching set of armor.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

+ effects
8 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Power Armor
HP: 100% (457.143 / 457)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Caps: 40000 / 40000
Under
construction
28
8
14
13
25
18
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
627
AP
228
HP
457
XP
+93%
Resistances
1246
1319
705
253
274
74
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Tesla
Quad
Crippling
Glowing
Fracturer's
Under
construction
lvl 50
42
AP Cost
17
(39%)
13.4
shots before AP is depleted
Ammo
Cell
90
Fire-rate
91
shots per 10sec
Automatic
Range
1635.975
100% damage
3271.95
drop of to 50% damage
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Fires an electrical discharge that arcs between targets.
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Critical Damage Multiplier: -20%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+10
Carry Weight
 
+250
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
Excavator
full (6 / 6)
Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 25
264
264
180
13
19
19
Carry Weight
 
+30
Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 25
163
163
105
8
11
11
Carry Weight
 
+30
Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 25
163
163
105
8
11
11
Carry Weight
 
+30
Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
Carry Weight
 
+80
Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Hardy
Receive 7% Less Explosion Damage
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
Carry Weight
 
+80
Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 25
163
163
105
8
11
11
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