Excavator Tank
Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
Explosives weigh 90% less.
Block 25% more damage from your opponents' melee attacks.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain Energy Resistance based on your PER.
Reap twice as much when harvesting flora.
Your explosives detonate with twice the radius.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Revive other players with liquor!
Fusion Core duration is now doubled.
Obtain more components when you scrap weapons and armor.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Your Action Points regenerate faster when not over encumbered.
Take no damage from falling.
The power of Glow makes your AP regenerate 45% faster.
Action Points regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Collect twice as much when harvesting wood.
Find more non-explosive ammo based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Find more first aid Chems based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Find more canned goods based on your LCK.
Gain 4 HP per second while in combat.
Legendary perks
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+200 Poison Damage Resist when wearing a matching set of armor.
+200 Fire Damage Resist when wearing a matching set of armor.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.