The Raider
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points left
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is doubled.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons spin up 60% faster.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
Your small guns have 45% better accuracy and spread.
Gain more max HP per point in END.
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Big guns gain 30% accuracy. Double in Power Armor.
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Take no damage from falling.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (13)
Charisma -1, Agility -1
Strength -1, Endurance -1
AP -20
Perception -2, Agility -2
Perception -1, Intelligence -1
Charisma -2, Luck -2
Charisma -1, Luck -1
Strength -1, Perception -1
Agility -1, DR -10
Charisma -1
Strength -1, Agility -1
Strength -1, DR -10
All SPECIAL attributes -1
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec