HUMAN Bleed MELEE PVP
Your bleed effects have 35% more damage and 25% less duration.
+30% damage against bleeding targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
You are 50% harder to stagger.
You deal +100% damage to objects and now damage your own objects.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
You no longer take Rad damage from swimming and can breathe underwater.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
While your Health is low, gain increased damage and AP regen.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
Your Action Points regenerate faster when not over encumbered.
Gain +15% chance to Evade while sprinting. (No Power Armor)
Workshop turrets do +100% damage and you can disarm expert traps.
While sneaking, you never trigger mines or floor-based traps.
The negative effects of your mutations are reduced by 75%.
You drop a live grenade from your inventory when you die.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain high health regeneration while outside during rain or Rad Storms.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (8)
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Energy Resistance +100. Energy Damage -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.