HUMAN SNEAK BOW
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Focus fire to gain +3% accuracy and damage per shot.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
Gain Night Vision while sneaking.
Your small guns have 45% better accuracy and spread.
Any chems you take last 100% longer.
You gain complete immunity to chem addiction.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Find more first aid Chems based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.