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Level 300+
s10
p11
e10
c5
i7
a3
l10

HUMAN HEAVY PA TANK BUILD
Fallout 76
JILL DORY BUILD
build
Published · Updated

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lvl
300+
S
10
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
11
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

I
7
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
3
+5
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (493 / 493)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
16
11
17
5
7
8
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
230
AP
140
HP
493
XP
+21%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Final Word
50-cal-machine-gun
Vampire's
Explosive
Lightweight
Pin-Pointer's
Resolute Veteran
gatling-gun
Vampire's
Explosive
Lightweight
Encircler's
lvl 45
65
Fire Rate
91
shots per
10 sec
Automatic
Ammo
250.50
Range
0
91
183
100%50%
AP Cost
13 (9%) 10.8 shots before AP is depleted
22.5
1986.25
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Gain 1 Bullet Storm Stack on Kill
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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