GHOUL VATS BUILD
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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Gain 50% of your bonus movement speed as reload speed.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain more max HP per point in END.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Action Points regenerate 45% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Effects (12)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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