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Level 300+
s15
p9
e9
c6
i6
a10
l1

GHOUL SNEAK/PA MELEE
Fallout 76
ISABEL MARTERES
build
Published · Updated

lvl
300+
S
15
+5
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

P
9
+5
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Exterminator
lvl
14

Your attacks ignore 75% armor of any insect.

1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Glow Sight
lvl
33

Deal +60% damage to Glowing Enemies.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

E
9
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
6
2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
10
+5
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Goat Legs
lvl
32

Take no damage from falling.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

3
Secret Agent
lvl
47

Stealth Boys last four times as long!

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
1
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Power Armor
HP: 100% (345.714 / 346)
Glow: 1000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Caps: 40000 / 40000
Under
construction
39
20
10
8
21
20
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
465
AP
239
HP
346
XP
+63%
Resistances
1628
1628
3067
412
128
192
0
Evasion Chance
0

Weapons

Plasma Cutter
Furious
Rapid
Lightweight
Pounder's
War Glaive
Feral's
Rapid
Glowing
Fencer's
Ultracite Terror Sword
Anti-armor
Rapid
Defender's
Viper's
The Cauterizer
chainsaw
Vampire's
Vital
Lucky Hit
Encircler's
Under
construction
lvl 50
669
AP Cost
39
(93%)
6.1
shots before AP is depleted
Ammo
0
Fire-rate
Infinity
shots per 10sec
Semi-Auto
Range
0
100% damage
10
drop of to -100% damage
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Lightweight
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Flaming Blade
Damage: -40%
Weight: +10%

Armor Sets

 
160
 
175
 
82
 
129
 
49
 
49
S
 
+14
E
 
+3
A
 
+3
P
 
+16
 when invisibility > 0
A
 
+16
 when invisibility > 0
Carry Weight
 
+20
Set:
Thorn Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Enclave Secret Operative Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
S
 
+4
E
 
+3
A
 
+3
Thorn Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +5
lvl 40
45
44
10
39
15
15
S
 
+2
Thorn Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +5
lvl 40
23
25
6
21
7
7
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
S
 
+2
Thorn Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +5
lvl 40
23
25
6
21
7
7
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
S
 
+2
Thorn Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +5
lvl 40
23
25
6
21
7
7
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
S
 
+2
Thorn Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Strength
Strength +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Shadowed
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +5
lvl 40
23
25
6
21
7
7
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
S
 
+2

Power Armor Sets

 
1628
 
1628
 
3067
 
412
 
128
 
192
S
 
+20
I
 
+2
AP
 
-1
Carry Weight
 
+100
Set:
Strangler Heart
full (6 / 6)
Strangler Heart Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Miasma's
Poison Damage per Second to Nearby Targets +10
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
418
767
102
33
47
S
 
+2
AP
 
-1
Strangler Heart Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Strangler Heart Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
242
460
62
19
29
S
 
+2
Strangler Heart Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Strangler Heart Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
S
 
+2
Carry Weight
 
+50
Strangler Heart Helm
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
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