GHOUL SNEAK/PA MELEE
Your bleed effects have 35% more damage and 25% less duration.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
+30% movement speed while wearing Power Armor.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+30% damage against bleeding targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Deal +10% damage for each impairment your target has.
Your attacks ignore 75% armor of any insect.
Gain Night Vision while sneaking.
Your weapons have 2% increased damage per AP cost.
Deal +60% damage to Glowing Enemies.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Armor provides 25% more protection. Double if wearing a matching set.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Sneak to lose enemies, and running no longer affects stealth.
Take no damage from falling.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
Stealth Boys last four times as long!
While sneaking, you never trigger mines or floor-based traps.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (12)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction