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Level 300+
s10
p15
e3
c4
i8
a10
l6

GHOUL PA GAUSS SHOTGUN
Fallout 76
ISABEL MARTERES
build
Published · Updated

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lvl
300+
S
10
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
15
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
3
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
4
2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
8
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
10
+5
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
6
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (431.429 / 431)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
27
21
12
6
33
20
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
405
AP
259
HP
431
XP
+99%
Resistances
2922
2069
2662
172
147
106
0
Evasion Chance
0

Weapons

Gauss Shotgun
Furious
Explosive
Lightweight
Bully's
lvl 50
702
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
402mm EC
Range
0
1799
3597
100%50%
AP Cost
38 (15%) 6.8 shots before AP is depleted
21.479
64229.76
-45%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Extended Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Precise Stock
Weight: +55%
Spread (hip-fire): -25%
Bash Damage: +45%
Recoil: -15%
Sighted Transition: +10%
Perforating Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2922
 
2069
 
2662
 
172
 
147
 
106
I
 
+12
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
T-65
full (6 / 6)
T-65 Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
732
504
667
42
37
26
I
 
+2
AP
 
-1
T-65 Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
I
 
+2
T-65 Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
I
 
+2
T-65 Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
I
 
+2
Carry Weight
 
+50
T-65 Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
I
 
+2
Carry Weight
 
+50
T-65 Helm
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
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