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Level 300+
s15
p8
e1
c15
i10
a1
l6

CRAFTING & FARMING/HEALER
Fallout 76
ISABEL MARTERES
build
Published · Updated

lvl
300+
S
15
+5
3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

P
8
1
Fortune Finder
lvl
22

You hear directional audio when in range of a Caps Stash.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

1
Picklock
lvl
5

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Expert
lvl
19

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Master
lvl
40

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Glowing Hunter
lvl
75

Traces of glowing blood now have a 50% chance to appear on animal corpses.

E
1
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
15
3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Hacker
lvl
4

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Hacker Expert
lvl
22

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Hacker Master
lvl
38

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
1
+5
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Goat Legs
lvl
32

Take no damage from falling.

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

L
6
+5
1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Dry Nurse
lvl
23

You have a 50% chance to keep your Stimpak when you revive another player.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (325 / 325)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Caps: 40000 / 40000
Under
construction
22
16
10
17
23
14
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
352
AP
200
HP
325
AP Regen
+25
XP
+69%
Resistances
167
202
78
77
102
52
0
Evasion Chance
0

Weapons

Abraxolator
plasma
Anti-armor
Inertial
Durability
Pyromaniac's
Thirst Zapper
Medic's
Rapid
Lightweight
Electrician's
Syringer
Under
construction
lvl 45
25
25
AP Cost
16
(32%)
12.5
shots before AP is depleted
Ammo
Plasma
90
Fire-rate
200
shots per 10sec
Automatic
Range
1024
100% damage
1024
drop of to 70% damage
Legendary effects
Anti-armor
Armor Penetration +50%
Inertial
Replenish 15 Action Points with Each Kill
Durability
Weapons break 50% slower
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
Modifications
Sprays Meadow Breeze
Flame-thrower conversion.
Calibrated Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Damage: -40%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

 
167
 
202
 
78
 
77
 
102
 
52
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+20
AP Regen
 
+25
Set:
Solar Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Solar Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resinstance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 40
44
55
10
23
32
14
AP Regen
 
+5
Solar Armor Left Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resinstance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
Solar Armor Right Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resinstance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
Solar Armor Left Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resinstance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
Solar Armor Right Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resinstance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 40
25
29
5
12
16
8
AP Regen
 
+5

Power Armor Sets

 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+22
Carry Weight
 
+250
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
Excavator
full (6 / 6)
Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carrying Capacity by 30.
Motion-Assist Servos
Strength +2
lvl 25
264
264
180
13
19
19
S
 
+4
Carry Weight
 
+30
Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carrying Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+30
Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carrying Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+30
Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carrying Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+80
Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carrying Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
S
 
+2
Carry Weight
 
+80
Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 25
163
163
105
8
11
11
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