GHOUL HEALER BUILD
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Gain more carry weight based on your STR.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 50% of your bonus movement speed as reload speed.
Gain Night Vision while sneaking.
Your small guns have 45% better accuracy and spread.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Teammates hit by your flame weapons regen even more health (no grenades).
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Players you revive are fully healed.
Revive other players with liquor!
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Your stimpaks now also heal nearby teammates for their full strength.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
Sneak to lose enemies, and running no longer affects stealth.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
You are 75% harder to detect while sneaking.
Your enhanced reflexes allow you to reload weapons 30% faster.
You do +20% ranged damage to close enemies.
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
You have a 50% chance to keep your Stimpak when you revive another player.
Find more first aid Chems based on your LCK.
36% chance to instantly reload your entire magazine when empty.
Gain 4 HP per second while in combat.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Chance your weapon will greatly repair itself when hitting an enemy.
Legendary perks
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (12)
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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