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Level 300+
s9
p10
e9
c3
i5
a10
l10

Ghoul
Fallout 76
Ghoul commando
build
Published

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lvl
300+
S
9
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
10
+5
2 pts unused
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

E
9
+5
1
Chem Diet
lvl
55

Chems are 25% more effective at reducing how feral you are.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thick Skin
lvl
60

You take 4% less damage from Ballistic attacks. (No Power Armor)

C
3
1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Gunsmith
lvl
11

Guns break 20% slower.

2
Science Monster
lvl
100

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Goat Legs
lvl
32

Take no damage from falling.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
10
+5
15 pts unused
add luck perks
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Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (488 / 488)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
17
15
17
3
6
15
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
210
HP
488
XP
+23%
Resistances
66
0
0
0
0
0
0
Evasion Chance
0.06

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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