Ghoul
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+50% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
The weight of all junk items is reduced by 50%.
When your Glow is high, makes you immune to staggering attacks.
Focus fire to gain +1% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
You do +10% ranged damage to far enemies.
Chems are 25% more effective at reducing how feral you are.
Any chems you take last 100% longer.
Irradiated food and drink grant 100% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
You take 4% less damage from Ballistic attacks. (No Power Armor)
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Food in your inventory will spoil 90% slower.
Guns break 20% slower.
While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The power of Glow makes your AP regenerate 45% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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