Agent Reaper
“Tell me what scares you most about death? Is it the fear of your own mortality? Is it the fact that there is no escape from it? Or is the fear of not knowing when death comes? What ever the reason death comes for all.” -Reaper. Agent reaper is an enclave super soldier that was created to wipe out enemies of the enclave. The build mainly focuses on a handmade automatic rifle but, also carrying the head hunters synth for close encounters.
Block 25% more damage from your opponents' melee attacks.
+75% ranged damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
+30% damage against bleeding targets.
Gain more VATS accuracy based on your PER.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Guns break 50% slower.
Melee weapons break 80% slower.
Your crafted armor has improved durability and costs fewer materials.
Your armor breaks 60% slower and is cheaper to repair.
Action Points regenerate 45% faster.
Your small guns gain a 15% stagger chance and +75% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Sneak to lose enemies, and running no longer affects stealth.
While sneaking, you never trigger mines or floor-based traps.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Effects (4)
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.