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Level 16
Body
3
Ref.
3
Cool
5
Int.
16
Tech.
10

test
Cyberpunk 2077
build
by @ainxh
Published

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Lvl
16
PP
16
/ 16
70
/ 70
Level
16
Based on attributes
Perk
Points
16
/ 16
15
from leveling up
0
from skill rewards
1
from perk shards
Body
3
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
3
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
5
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
16
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Technical Ability
10
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
181Health
37Armor
15RAM
200Carry Weight

Cyberware

Capacity
70 / 70
Exceeds the capacity available at level 16 (69). Capacity grows +3 per level; collect the remaining +1 from capacity shards in the world.
Armor
37
Installed
8 / 22
Operating System
1 / 1
Militech Paraline Mk.2
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

14
2
+
Frontal Cortex
3 / 3
Mechatronic Core

+20% damage against drones, robots, mechs and turrets.

+1 Max RAM

5
1
2
3
4
5
+
++
Memory Boost

+0.4 RAM when you neutralize an enemy.

+1 Max RAM

18
2
3
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.13 unit(s) per sec.

+1 Max RAM

8
1
2
3
4
5
+
++
Ocular System
1 / 1
Basic Kiroshi Optics

-20% camera detection speed

4x optical zoom when scanning.

1
1
2
3
4
5
+
++
Nervous System
0 / 3
implant
Arms
0 / 1
implant
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+1 Max RAM

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
0 / 1
implant
Face
0 / 1
implant
Circulatory System
1 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 45 Health, then regenerates 9 Health per second for 6 sec.

15
1
2
3
4
5
+
++
implant
Integumentary System
1 / 3
Subdermal Armor

Armor – simple but effective.

5
17
1
2
3
4
5
+
++
implant
Skeleton
0 / 3
implant
requires License to Chrome (rank 3)

Weapons

3/3
Kongou
Power Pistol
27
Damage
DPS98.3
Attack Speed3.6/s
Headshot Bonus0%
Magazine14
Reload Time0.9s
1
2
3
4
5
+
++
Iconic

Thanks to highest-grade mods, the user can take advantage of richochet technology even if they do not possess the required cyberware. Reduced recoil and an increased rate of fire make up for the smaller magazine size. It's as deadly as it is elegant.

Scope
scope
Muzzle
muzzle
Skippy
Smart Pistol
14.7
Damage
DPS98
Attack Speed6.7/s
Headshot Bonus0%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Iconic

A smart pistol that picks its own targets. Its default Puppy-Loving Pacifist setting weights auto-targeting toward legs; Skippy's quest can switch it to Stone Cold Killer, which adds the head to its priorities.

Divided We Stand
Smart Assault Rifle
10.3
Damage
DPS103
Attack Speed10/s
Headshot Bonus0%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Effect

Rounds deal increased damage, but have a chance to lose target-lock and miss.

Iconic

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

4/5
Cyberdeck
Militech Paraline Mk.2
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

14
2
+
Ping
Stealth
4 RAM
1s upload
1
3
4
5
Overheat
Combat
3 RAM
2s upload
1
2
3
4
5
Short Circuit
Combat
3 RAM
1.5s upload
1
2
3
4
5
Cyberware Malfunction
Control
3 RAM
0.3s upload
2
3
4
5

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

quickhack

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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