The Guardian Wolf buildSkyrim · Character
The Guardian Wolf
buildSkyrim · Character
lvl 1
Based on spent perk points
Save this build
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
100
stamina
100
magica
100
Each level-up adds +10 to Health, Stamina, or Magicka.
Health
100
Stamina
100
Magicka
150
Carry
300
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
2
5
Conjuration
0 xp
0
2
0
Destruction
0 xp
0
2
0
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
2
0
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Powers
Altmer
Highborn
constant
High Elves are born with 50 extra Magicka.
Highborn
power · 1/day
Regenerate Magicka faster for 60 seconds.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Loadout
right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.