Fallout 76My build
Fallout 76
My
buildlvl
300+
S
15
5 pts unused
1
Barbarian
lvl
14
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
3
Bullet Storm
lvl
30
Gain 9% damage per 30 ammo spent. 10 max stacks.
1
Bear Arms
lvl
35
Each stack of Bullet Storm increases your bash damage by 5%.
2
Tightly Wound
lvl
40
Weapons spin up 60% faster.
3
Bringing the Big Guns
lvl
50
Your Bullet Storm stack limit is doubled.
P
4
2
Refractor
lvl
32
Gain Energy Resistance based on your PER.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
E
7
+5
3 pts unused
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
3
Ironclad
lvl
30
Armor provides 25% more protection. Double if wearing a matching set.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
3
Hardy
lvl
27
Take 45% less damage from explosions.
C
3
+5
4 pts unused
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
1
Bodyguards
lvl
5
Gain Damage & Energy Resistance based on your CHA and number of teammates.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
I
6
+5
2 pts unused
1
First Aid
lvl
2
Stimpaks restore more HP based on your INT.
2
Batteries Included
lvl
28
Energy weapon ammo weighs 90% less.
3
White Knight
lvl
39
Your armor breaks 60% slower and is cheaper to repair.
3
Gunsmith
lvl
11
Guns break 50% slower.
A
14
8 pts unused
3
Action Boy
lvl
2
Action Points regenerate 45% faster.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
1
Evasive
lvl
17
Chance to Evade attacks based on AGI. (No Power Armor)
L
7
+5
6 pts unused
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
1
Junk Shield
lvl
10
Gain Resistances based on your LCK and amount of junk held.
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
Show leveling chart
Legendary perks
Become available at level 50.
Total Perk Coins cost: (~417 level-ups)
1500
Legendary Intelligence
lvl
50
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Taking One For The Team
lvl
50
Enemies take 40% more damage when they attack you, if you're on a team.
What Rads?
lvl
50
+50 Rad Resist, restore 1 Rad per second.
Legendary Luck
lvl
50
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Charisma
lvl
50
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Legendary Endurance
lvl
50
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (9)
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Carnivore
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
Marsupial
Carry weight +20, +jump height, INT -4
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Empath
Teammates take 25% less damage. Player take 25% more damage.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Egg Head
INT +6, STR -3, END -3
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
+ effects
9 mutations, 0 addictions
Stats
Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (449.643 / 450)
Rads: 1
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Caps: 0 / 40000
Under
construction
construction
14
4
14
10
20
20
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
300
AP
248
HP
450
XP
+60%
Resistances
588
377
493
54
54
54
0
Evasion Chance
0.07
Incoming Damage
+1.25
Weapons
Heavy Gun
Anti-armor
Crippling
Durability
Under
construction
construction
lvl 1
Damage
0%
AP Cost
0
(0%)
Infinity
shots before AP is depleted
Ammo
0
Fire-rate
shots per 10sec
Semi-Auto
Range
100% damage
drop of to NaN% damage
Legendary effects
Anti-armor
Armor Penetration +50%
Crippling
Limb Damage +50%
Durability
Weapons break 50% slower
Modifications
Single shot
+ muzzle
Ballistic
Ballistic weapon.
Armor Sets
Â
475
Â
295
Â
443
Â
54
Â
54
Â
54
I
+4
E
+2
C
+2
A
+2
Carry Weight
+60
Set:
Secret Service
full (5/5)
Backpack
Chemist's
-90% Chem Weight
Standard Backpack
Carry Weight: +10
lvl 50
0
0
0
0
0
0
Carry Weight
+60
Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
+2
C
+2
A
+2
Secret Service Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Adamantium
Limb Damage Resistance +15%
Buttressed
Weight: +30%
Physical Resistance: +65%
No Misc
lvl 50
157
68
81
11
11
11
I
+2
Secret Service Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
No Misc
lvl 50
78
33
42
6
6
6
Secret Service Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
HazMat
Radiation resinstance: +50
Pack Rat's
Junk Item Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
No Misc
lvl 50
78
33
92
6
6
6
Secret Service Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 50
47
33
42
6
6
6
Secret Service Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Standard
No Misc
lvl 50
47
33
42
6
6
6
I
+2
Power Armor Sets
Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
You can have several power armor sets and switch between them to see how they affect your stats.