Fallout 76
Character Build Planner & Calculator

My build

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Pts left: 3
S
1
1 unused pt
Add perk card
P
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Ground Pounder
Your rifles reload 30% faster and have excellent hip fire accuracy.
lvl
18
E
1
1 unused pt
Add perk card
C
4
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I
3
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
A
14
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
L
15
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Egg Head
Egg Head
INT +6
STR -3, END -3
Herbivore
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Plague Walker
Plague Walker
Poison aura scaling with your diseases
Diseases
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1..4
*
P
20..23
*
E
1..4
*
C
4..7
*
I
10..13
*
A
19..22
*
L
15..18
*
Max Ap:
237.5..267.5
*
Max Hp:
237.5..252.5
*
Carry Weight:
180..195
*
Xp:
+30%..+39%
*
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+102.5
*
+62.5
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+102.5
*
+62.5