Fallout 76
Character Build Planner & Calculator

PVE power armor build

Share
 add loadout
Pts left: 0
S
12
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
4
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
3
Glow Sight
Deal +60% damage to Glowing Enemies.
lvl
33
E
6
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
2
Revenant
Gain +50% damage bonus for 2 minutes when a player revives you.
lvl
32
C
3
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
11
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
A
8
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
L
12
3
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
lvl
31
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
12
P
4
E
6
C
3
I
11
A
8
L
12
Max Ap:
140
Max Hp:
320
Carry Weight:
210
Xp:
+33%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+40
*
Incoming Damage:
0.55x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*
Incoming Damage:
0.55x..1x
*