Fallout 76
Character Build Planner & Calculator

Bloodied Shotgun build

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S
9
+5
3
Shotgunner
Your shotguns now do +20% damage.
lvl
5
3
Expert Shotgunner
Your shotguns now do +20% damage.
lvl
20
3
Master Shotgunner
Your shotguns now do +20% damage.
lvl
40
2
Sturdy Frame
Armor weighs 50% less than normal
lvl
13
3
Scattershot
Shotguns now weigh 90% less and you reload them 30% faster.
lvl
18
P
6
3
Skeet Shooter
Your shotguns have excellent accuracy and spread.
lvl
10
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
E
7
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
4
1
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
lvl
26
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
9
+5
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
3
Power User
Fusion Core duration is now doubled.
lvl
50
3
Armorer
Your crafted armor has improved durability.
lvl
15
2
Science Master
Crafted energy guns have improved durability and energy damage gains +10% bonus.
lvl
40
3
Power Smith
Your crafted Power Armor now has improved durability.
lvl
41
3
Weapon Artisan
You can repair any weapon to 200% of normal maximum condition.
lvl
40
2
Science
Craft Rank 1 energy weapons mods, energy damage gains +10% Bonus. (Plans required)
lvl
20
2
Contractor
Crafting workshop items now costs 50% fewer materials.
lvl
18
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
2
Science Expert
Crafting energy guns cost fewer materials and energy damage gains +10% bonus.
lvl
30
A
13
3
Enforcer
Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
lvl
30
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
2
Dead Man Sprinting
Sprint 20% faster at increased AP cost when your health is below 50%.
lvl
8
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
L
8
+5
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
2
Storm Chaser
Gain high health regeneration while outside during rain or Rad Storms.
lvl
35
Leveling Roadmap
Legendary Perks (6/6)
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Master Infiltrator
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Survival Shortcut
Generate 2 survival aiding chem every 20 minutes. Up to a maximum of 10.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Egg Head
Egg Head
INT +6
STR -3, END -3
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
11..16
*
P
10
E
6
C
4
I
19
A
17
L
13
Max Ap:
217.5
Max Hp:
262.5
Carry Weight:
225..250
*
Xp:
+57%
Weapons
Shotgun
0%..+95%
*
+30%
of any kind.
Mods
 Bloodied
Damage increases as health decreases.
 Explosive
Bullets explode for area damage.
 V.A.T.S. Enhanced
25% less V.A.T.S. Action Point cost.
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+90
*
+50
Incoming Damage:
0.55x..1x
*
Incoming Explosive Damage:
0.55x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+90
*
+50
Incoming Damage:
0.55x..1x
*
Incoming Explosive Damage:
0.55x