Fallout 76
Character Build Planner & Calculator

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S
10
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
3
Barbarian
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
lvl
14
2
Blocker
Take 30% less damage from your opponents' melee attacks.
lvl
21
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
15
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
E
3
+5
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
C
2
+5
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
3
Suppressor
Reduce your target’s damage output by 30% for 2 seconds after you attack.
lvl
40
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I
1
+5
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
First Aid
Stimpaks restore 45% more lost Health.
lvl
2
A
15
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Evasive
Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
lvl
17
3
Thru-Hiker
Food and drink weights are reduced by 90%
lvl
7
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
L
10
+5
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (5/6)
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Charisma
+5 CHR and +5 CHR Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
lvl 300+
1500 Perk Coins to rank up (~417 levels).
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
10..15
*
P
15
E
8
C
7
I
6
A
20
L
15
Max Ap:
260
Max Hp:
330
Carry Weight:
200..225
*
Xp:
+18%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
+85..+145
*
+45
Incoming Damage:
0.385x..1x
*
Incoming Explosive Damage:
0.55x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*
Incoming Damage:
0.385x..1x
*
Incoming Explosive Damage:
0.55x