Overlord
Replace vampire hood with an identically enchanted daedric war helmet when going into physical combat
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Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Condition
Powers
Your Dunmer blood gives you 50% resistance to fire.
For 60 seconds, opponents that get too close take 8 points per second of fire damage.;
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Your Vampiric blood gives you 50% resistance to Frost.
Your Vampiric blood gives you 50% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.
Improved night vision for 60 seconds.
Absorb 5 points of Health per second from the target.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Creatures and people up to level 8 won't fight for 30 seconds.
Vampire is invisible and has improved night vision for 180 seconds.
You stagger 25% less and foes stagger 25% more.
Transform into a Vampire Lord. Use the Revert Form power to change back.
Loadout
Summoned Daedra up to level 36 are sent back to Oblivion.
Absorb 40 points of health per second from target, for 4 seconds.
Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Destruction spells cost 25% less to cast.
Conjuration spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Increases your Magicka by 125 points. Health regeneration decreased by 30%.
Conjuration spells last 15% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.
Conjuration spells cost 15% less to cast.; Magicka regenerates 25% faster.
One-handed attacks do 40% more damage.
Increases Shock Resistance by 46%.
One-handed attacks do 40% more damage.
Destruction spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Increases Fire Resistance by 46%.
Shouts
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.