Fallout 76
Character Build Planner & Calculator

My build

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Pts left: 0
S
2
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
15
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
25
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
45
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
E
4
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
lvl
12
3
Chem Fiend
Any chems you take last 100% longer.
lvl
23
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
3
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
2
Tenderizer
Make your target receive 7% more damage for 7 seconds after you attack.
lvl
46
2
Inspirational
When you are on a team, gain 10% more XP.
lvl
2
I
3
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
A
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
2
Mister Sandman
At night your silenced weapons do an additional 100% sneak attack damage.
lvl
37
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
L
14
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1..24
*
P
20..38
*
E
4..7
*
C
3..21
*
I
2..20
*
A
20..38
*
L
14..32
*
Max Ap:
247.5..427.5
*
Max Hp:
297.5..312.5
*
Carry Weight:
180..295
*
Xp:
0%..+70%
*
Weapons
Automatic Rifle
0%..+95%
*
of any kind.
Mods
 Bloodied
Damage increases as health decreases.
 Rapid
25% faster fire rate
 V.A.T.S. Enhanced
25% less V.A.T.S. Action Point cost.
Armor
Armor Left Arm
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
of any kind.
Mods
 lining
 Unyielding
Gain up to +3 to all stats (except END) when low health.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
Armor Chest Piece
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
of any kind.
Mods
 lining
 Unyielding
Gain up to +3 to all stats (except END) when low health.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
Armor Right Arm
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
of any kind.
Mods
 lining
 Unyielding
Gain up to +3 to all stats (except END) when low health.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
underarmor
Armor Left Leg
+25
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
of any kind.
Mods
 lining
 Unyielding
Gain up to +3 to all stats (except END) when low health.
 Poisoner's
+25 Poison Resistance.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
backpack
Armor Right Leg
+25
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
of any kind.
Mods
 lining
 Unyielding
Gain up to +3 to all stats (except END) when low health.
 Poisoner's
+25 Poison Resistance.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
0..+102.5
*
+62.5
+50
Incoming Damage:
-75%..0%
*
Incoming Explosive Damage:
0.55x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.55x..1x
*
Incoming Explosive Damage:
0.55x