Fallout 76
Character Build Planner & Calculator

PA Heavy Guns build

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Pts left: 0
S
15
3
Pack Rat
The weight of all junk items is reduced by 75%.
lvl
7
3
Strong Back
Gain +30 to carry weight.
lvl
26
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
P
3
1
Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
lvl
5
1
Expert Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
lvl
19
1
Master Picklock
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
lvl
40
E
7
3
All Night Long
Hunger and thirst grow 60% more slowly at night.
lvl
41
3
Lead Belly
You take no radiation from eating or drinking.
lvl
2
1
Aquaboy/Aquagirl
You no longer take Rad damage from swimming and can breathe underwater.
lvl
26
C
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
3
Hard Bargain
Buying and selling prices at vendors are now much better.
lvl
7
1
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
lvl
26
I
15
1
Scrapper
Obtain more components when you scrap weapons and armor.
lvl
13
3
Power User
Fusion Core duration is now doubled.
lvl
50
1
Power Patcher
Your Power Armor breaks 20% more slowly and is cheaper to repair.
lvl
44
2
Batteries Included
Energy weapon ammo weighs 60% less.
lvl
28
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
2
Power Smith
Crafting Power Armor now costs fewer materials.
lvl
41
2
Science
Craft Rank 1 energy weapons mods, energy damage gains +10% Bonus. (Plans required)
lvl
20
2
Science Expert
Crafting energy guns cost fewer materials and energy damage gains +10% bonus.
lvl
30
2
Science Master
Crafted energy guns have improved durability and energy damage gains +10% bonus.
lvl
40
3
Weapon Artisan
You can repair any weapon to 200% of normal maximum condition.
lvl
40
2
Fix it Good
You can repair armor and Power Armor to 160% of normal maximum condition.
lvl
27
1
Chemist
You get double the quantity when you craft chems!
lvl
34
A
3
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
L
9
2
Scrounger
60% chance to find extra ammo in ammo containers.
lvl
3
3
One Gun Army
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
lvl
31
2
Bloody Mess
10% bonus damage means enemies may explode into a gory red paste.
lvl
42
2
Pharma Farma
60% chance to find extra first aid Chems in chem containers.
lvl
2
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
15
P
3
E
7
C
4..13
*
I
15
A
3
L
9
Max Ap:
90
Max Hp:
280
Carry Weight:
255
Xp:
+45%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.8x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.8x..1x
*