Fallout 76
Character Build Planner & Calculator

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S
15
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
1
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 30%.
lvl
3
1
Bear Arms
Heavy Guns weigh 30% less.
lvl
35
1
Bullet Shield
Gain 20 Damage Resistance while firing a heavy gun.
lvl
39
1
Lock and Load
Heavy guns reload 10% faster.
lvl
37
P
3
2
Glow Sight
Deal +40% damage to Glowing Enemies.
lvl
33
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
E
2
+1
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
3
+1
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I
8
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
3
Stabilized
In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
lvl
36
A
14
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
2
Thru-Hiker
Food and drink weights are reduced by 60%
lvl
7
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
L
11
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Tormentor
Your rifle attacks have a 15% chance of crippling a limb.
lvl
37
Leveling Roadmap
Legendary Perks (3/6)
Legendary Charisma
+1 CHR and +1 CHR Perk Points. Perk Points cap at 15.
Legendary Endurance
+1 END and +1 END Perk Points. Perk Points cap at 15.
Master Infiltrator
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
lvl 150+
0 Perk Coins to rank up (~0 levels).
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
15
P
3
E
3
C
4
I
8
A
14
L
11
Max Ap:
200
Max Hp:
260
Carry Weight:
225
Xp:
+24%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+20
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+20
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x