Fallout 76
Character Build Planner & Calculator

Gunslinger build

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Pts left: 0
S
3
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
14
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Crack Shot
All pistols now have 30% more range and much better accuracy when sighted.
lvl
7
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
2
Grenadier
Your explosives detonate with twice the radius.
lvl
35
3
Fire in the Hole
See a throwing arc when tossing thrown weapons, and they fly 50% further.
lvl
5
E
1
1
Aquaboy/Aquagirl
You no longer take Rad damage from swimming and can breathe underwater.
lvl
26
C
3
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
5
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
A
15
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
3
Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
2
3
Expert Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
15
3
Master Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
35
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
L
15
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
lvl
33
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
1
Last Laugh
You drop a live grenade from your inventory when you die.
lvl
27
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (2/6)
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
lvl 100+
600 Perk Coins to rank up (~167 levels).
Mutations
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
2
P
18
E
1
C
3
I
4
A
15
L
15
Max Ap:
210
Max Hp:
250
Carry Weight:
180
Xp:
+12%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.55x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.55x..1x
*