Fallout 76
Character Build Planner & Calculator

My build

Share
 add loadout
Pts left: 0
S
2
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
15
3
Rifleman
Your non-automatic rifles now do +20% damage.
lvl
2
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
lvl
10
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
lvl
35
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
E
4
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
3
Ironclad
Gain 30 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
C
3
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
8
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
A
13
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
L
11
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
2..7
*
P
15
E
4
C
3
I
8
A
13
L
11
Max Ap:
190
Max Hp:
265
Carry Weight:
160..185
*
Xp:
+24%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+70
*
+30
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*