Fallout 76
Character Build Planner & Calculator

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Pts left: 0
S
2
2
Blocker
Take 30% less damage from your opponents' melee attacks.
lvl
21
P
13
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
E
3
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
2
Fireproof
Take 30% less damage from explosions and flame attacks.
lvl
27
C
3
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
8
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
A
12
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Dodgy
Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
L
15
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
2..7
*
P
13
E
3
C
3
I
8
A
12
L
15
Max Ap:
180
Max Hp:
260
Carry Weight:
160..185
*
Xp:
+24%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+40
*
Incoming Damage:
0.48999999999999994x..1x
*
Incoming Explosive Damage:
0.7x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*
Incoming Damage:
0.48999999999999994x..1x
*
Incoming Explosive Damage:
0.7x