Fallout 76
Character Build Planner & Calculator

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S
15
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
3
Shotgunner
Your shotguns now do +20% damage.
lvl
5
3
Expert Shotgunner
Your shotguns now do +20% damage.
lvl
20
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
3
Master Shotgunner
Your shotguns now do +20% damage.
lvl
40
P
5
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
2
Skeet Shooter
Your shotguns have even better accuracy and spread.
lvl
10
2
Grenadier
Your explosives detonate with twice the radius.
lvl
35
E
5
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
lvl
12
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
3
2
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
lvl
15
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I
6
3
First Aid
Stimpaks restore 45% more lost Health.
lvl
2
3
Gunsmith
Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
lvl
11
A
7
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
2
Enforcer
Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
lvl
30
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
L
15
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Ricochet
Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
lvl
38
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
1
Four Leaf Clover
Each hit in V.A.T.S. has a chance to fill your Critical meter.
lvl
29
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
15
P
5
E
5
C
3
I
6
A
7
L
15
Max Ap:
130
Max Hp:
270
Carry Weight:
225
Xp:
+18%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x