Fallout 76
Character Build Planner & Calculator

Bloody Commando build

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Pts left: 0
S
1
1 unused pt
Add perk card
P
15
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
E
3
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
8
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
1
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
lvl
26
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
6
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
Gunsmith
Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
lvl
11
A
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
2
Covert Operative
Your ranged sneak attacks deal 2.3x normal damage.
lvl
27
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
L
8
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1
P
15
E
3
C
8
I
6
A
15
L
8
Max Ap:
210
Max Hp:
260
Carry Weight:
155
Xp:
+18%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+40
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x