Fallout 76
Character Build Planner & Calculator

My build

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S
2
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
15
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
25
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
45
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
E
4
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
C
3
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
2
Tenderizer
Make your target receive 7% more damage for 7 seconds after you attack.
lvl
46
I
3
3
Gunsmith
Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
lvl
11
A
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
2
Mister Sandman
At night your silenced weapons do an additional 100% sneak attack damage.
lvl
37
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
L
14
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Addictions
Alcohol
Charisma -1, Agility -1
Daddy-O
Perception -1, Intelligence -1
Day Tripper
Charisma -1, Luck -1
Fury
Strength -1, Perception -1
Mentats
Charisma -1
S
1..4
*
P
18..21
*
E
4..7
*
C
1..4
*
I
1..4
*
A
19..22
*
L
13..16
*
Max Ap:
237.5..267.5
*
Max Hp:
297.5..312.5
*
Carry Weight:
180..195
*
Xp:
+3%..+12%
*
Weapons
Automatic Rifle
NaN%
of any kind.
Mods
 Junkie's
Damage increases when suffering from addictions.
 Lucky
V.A.T.S. critical hits do +50% damage.
 V.A.T.S. Enhanced
25% less V.A.T.S. Action Point cost.
Armor
Armor Left Arm
of any kind.
Mods
 lining
 Ghoul Slayer's
-15% damage from ghouls.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
Armor Chest Piece
of any kind.
Mods
 lining
 Zealot's
-15% damage from Scorched.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
Armor Right Arm
of any kind.
Mods
 lining
 Troubleshooter's
-15% damage from robots.
 Powered
Increases Action Point refresh speed.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
underarmor
Armor Left Leg
+25
of any kind.
Mods
 lining
 Hunter's
-15% damage from animals.
 Poisoner's
+25 Poison Resistance.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
backpack
Armor Right Leg
+25
of any kind.
Mods
 lining
 Mutant Slayer's
-15% damage from Super Mutants.
 Poisoner's
+25 Poison Resistance.
 Sentinel's
75% chance to reduce damage by 15% while standing still.
+62.5
+62.5
+50
Incoming Damage:
-90%..0%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
+62.5
+62.5