Fallout 76
My
build

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lvl
50
S
2
lvl
22
2
Bandolier
Ballistic weapon ammo weighs 90% less.
P
15
1 pt unused
lvl
2
3
Concentrated Fire
Focus fire to gain high accuracy and +3% damage per shot.
lvl
5
3
Center Masochist
+75% ranged damage when attacking the torso.
lvl
20
2
Fast Fighter
Your movement speed bonus is also applied to your reload speed.
lvl
40
3
Number Cruncher
Your weapons have 2% increased damage per AP cost.
lvl
30
3
Tank Killer
Your small guns ignore 36% armor and have a 9% chance to stagger.
E
4
1 pt unused
lvl
30
1
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
lvl
50
2
LifeGiver
Gain more max HP per point in END.
C
3
lvl
42
1
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
lvl
46
2
Tenderizer
Each attack makes your target take increased damage.
I
3
lvl
11
3
Gunsmith
Guns break 50% slower.
A
15
3 pts unused
lvl
2
3
Action Boy
Action Points regenerate 45% faster.
lvl
27
3
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
lvl
35
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
49
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
lvl
37
2
Mister Sandman
Your silenced weapons do an additional 100% sneak attack damage.
lvl
50
1
Gun Fu
V.A.T.S. swaps targets on kill with +30% damage to your next target.
L
14
4 pts unused
lvl
42
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
46
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
29
1
Four Leaf Clover
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
lvl
47
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Mutations (8) and Addictions (5)

Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+Weapon DMG at low HP, Max HP -50
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
+ mutations
Alcohol Addiction
Charisma -1, Agility -1
Daddy-O Addiction
Perception -1, Intelligence -1
Daytripper Addiction
Charisma -1, Luck -1
Fury Addiction
Strength -1, Perception -1
Mentats Addiction
Charisma -1
+ addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (333.929 / 334)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
5
Mutations
8
Caps: 0 / 40000
Under
construction
1
17
5
1
1
18
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
228
HP
334
AP Regen
+15
XP
+3%
Resistances
50
50
0
50
0
0
0
Evasion Chance
0

Weapons

Automatic Rifle
Junkie's
Vital
V.A.T.S. Optimized
Under
construction
lvl 1
Damage
+65%
AP Cost
0
(0%)
Infinity
shots before AP is depleted
Ammo
0
Fire-rate
shots per 10sec
Automatic
Range
100% damage
drop of to NaN% damage
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Automatic
Speed: 0.825
Range: -100%
Automatic: 1
Weight: +10%
+ muzzle
Ballistic
Ballistic weapon.

Armor Sets

 
50
AP Regen
 
+15
Add backpack
Add underarmor
Armor Chest Piece
of any kind.
Zealot's
Damage from Scorched -15%
Powered
Action Point Regen +5
Sentinel's
Damage Taken While Not Moving -5%
AP Regen
 
+5
Armor Left Arm
of any kind.
Ghoul Slayer's
Damage from Ghouls -15%
Powered
Action Point Regen +5
Sentinel's
Damage Taken While Not Moving -5%
AP Regen
 
+5
Armor Right Arm
of any kind.
Troubleshooter's
Damage from Robots -15%
Powered
Action Point Regen +5
Sentinel's
Damage Taken While Not Moving -5%
AP Regen
 
+5
Armor Left Leg
of any kind.
Hunter's
Damage From Animals -15%
Poisoner's
Poison resistance: +25
Sentinel's
Damage Taken While Not Moving -5%
 
25
Armor Right Leg
of any kind.
Mutant Slayer's
Damage from Super Mutants -15%
Poisoner's
Poison resistance: +25
Sentinel's
Damage Taken While Not Moving -5%
 
25

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.