Fallout 76
Character Build Planner & Calculator

Gunner  build

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Pts left: 0
S
1
1
Bandolier
Ballistic weapon ammo weighs 45% less.
lvl
22
P
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Rifleman
Your non-automatic rifles now do +20% damage.
lvl
2
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
lvl
10
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
E
1
not enough 1 pt
2
Lifegiver
Gain a total of +15 to your maximum Health.
lvl
50
C
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I
5
3
Gunsmith
Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
lvl
11
2
Weapon Artisan
You can repair any weapon to 160% of normal maximum condition.
lvl
40
A
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
15
3
Psychopath
Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
lvl
20
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
3
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
lvl
33
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1
P
15
E
1
C
4
I
5
A
15
L
15
Max Ap:
210
Max Hp:
265
Carry Weight:
155
Xp:
+15%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.8x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.8x..1x
*