Fallout 76
Soren's Punch Build
build

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lvl
75+
S
12
2 pts unused
lvl
2
3
Iron Fist
Your punching attacks now do +20% damage.
lvl
34
3
Incisor
Your melee and unarmed weapons ignore 75% of your target's armor.
lvl
16
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
14
1
Barbarian
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
P
3
lvl
33
3
Glow Sight
Deal +60% damage to Glowing Enemies.
E
7
lvl
50
2
LifeGiver
Gain more max HP per point in END.
lvl
30
1
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
lvl
38
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
30
3
Ironclad
Armor provides 25% more protection. Double if wearing a matching set.
C
4
2 pts unused
lvl
4
2
Lone Wanderer
Gain Resistances and AP Regen based on your CHA while not on a team.
I
5
1 pt unused
lvl
46
2
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
lvl
9
2
Makeshift Warrior
Melee weapons break 60% slower.
A
11
5 pts unused
lvl
13
3
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
lvl
49
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
lvl
17
1
Evasive
Chance to Evade attacks based on AGI. (No Power Armor)
L
14
4 pts unused
lvl
46
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
42
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
47
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
5
1
Serendipity
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
50
(~14 level-ups)
lvl
50
Exploding Palm
10% chance for Unarmed Weapons to trigger an explosion on attack hits.
lvl
50
Hack and Slash
20% chance for melee VATS attacks to do area damage.

Mutations (6) and Addictions

Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+Weapon DMG at low HP, Max HP -50
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Talons
Punching attacks do 25% more damage + bleed damage, AGI -4.
Twisted Muscles
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
+ mutations
+ addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (372.5 / 373)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
6
Caps: 0 / 40000
Under
construction
13
3
8
4
4
10
14
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
160
HP
373
XP
+12%
Resistances
79
24
0
0
0
0
0
Evasion Chance
0.046

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.