Fallout 76
Character Build Planner & Calculator

Soren's Punch Build build

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 loadout
S.
12
3
Iron Fist
Your punching attacks do +20% damage.
lvl
5
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
16
3
Barbarian
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
lvl
14
P.
3
3
Glow Sight
Deal +60% damage to Glowing Enemies.
lvl
33
E.
7
3
Lifegiver
Gain a total of +30 to your maximum Health.
lvl
50
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
3
Ironclad
Gain 30 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
C.
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I.
5
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
2
Makeshift Warrior
Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
lvl
9
A.
11
3
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
lvl
13
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Evasive
Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
lvl
17
L.
14
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Better Criticals
V.A.T.S. criticals now do +40% damage.
lvl
47
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5

Leveling Roadmap

Legendary Perks (2/6)

Exploding Palm
While unarmed, 10% chance of triggering an explosion on attack hits.
Hack and Slash
20% chance for melee VATS attacks to do area damage.
lvl 100+
50 Perk Coins to rank up (~14 levels).

Mutations

Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Talons
Talons
Punching attacks do 25% more damage + bleed damage
AGI -4
Twisted Muscles
Twisted Muscles
Melee damage +25%, better chance to cripple limbs
Gun accuracy -50%

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
12
S.
+1
if more than 100 rads
+2
if more than 190 rads
+3
if more than 280 rads
+4
if more than 370 rads
+5
if more than 460 rads
3
P.
7
E.
4
C.
4
I.
10
A.
14
L.
160
Max Ap
297.5
Max Hp
230
Carry Weight
+5
if more than 100 rads
+10
if more than 190 rads
+15
if more than 280 rads
+20
if more than 370 rads
+25
if more than 460 rads
+12%
Xp

Weapons

Armor

Power Armor