Fallout 76My build
points left
Gain 9% damage per 30 ammo spent. 10 max stacks.
Each stack of Bullet Storm increases your bash damage by 5%.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
Your Bullet Storm stack limit is doubled.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Block 25% more damage from your opponents' melee attacks.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
Increase fire damage based on your INT.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your Action Points regenerate faster when not over encumbered.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Legendary perks
Effects (7)
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.