Fallout 76
Character Build Planner & Calculator

Sniper Shotgun build

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Pts left: 0
S
6
3
Scattershot
Shotguns now weigh 90% less and you reload them 30% faster.
lvl
18
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
12
3 unused pt
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
1
Rifleman
Your non-automatic rifles now do +10% damage.
lvl
2
1
Expert Rifleman
Your non-automatic rifles now do +10% damage.
lvl
10
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
1
Master Rifleman
Your non-automatic rifles now do +10% damage.
lvl
35
E
6
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
C
5
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
1
Tenderizer
Make your target receive 5% more damage for 5 seconds after you attack.
lvl
46
I
6
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
1
First Aid
Stimpaks restore 15% more lost Health.
lvl
2
A
13
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
3
Enforcer
Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
lvl
30
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
3
White Knight
Your armor breaks 60% more slowly and is cheaper to repair.
lvl
39
L
8
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
6
P
12
E
6
C
5
I
6
A
13
L
8
Max Ap:
190
Max Hp:
275
Carry Weight:
180
Xp:
+18%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.24200000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.24200000000000005x..1x
*
Incoming Explosive Damage:
0.55x