Fallout 76
Character Build Planner & Calculator

Machine guns build

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Pts left: 0
S
12
2 unused pt
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
3
Bear Arms
Heavy Guns weigh 90% less.
lvl
35
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
2
Sturdy Frame
Armor weighs 50% less than normal
lvl
13
P
9
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
lvl
35
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Butcher's Bounty
80% chance to find extra meat from animal corpses.
lvl
3
E
7
3
Dromedary
All drinks quench thirst by an additional 75%
lvl
3
3
Slow Metabolizer
All food satisfies hunger by an additional 75%.
lvl
5
1
Aquaboy/Aquagirl
You no longer take Rad damage from swimming and can breathe underwater.
lvl
26
C
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I
14
2 unused pt
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
2
Science Master
Crafted energy guns have improved durability and energy damage gains +10% bonus.
lvl
40
3
Fix it Good
You can repair armor and Power Armor to 200% of normal maximum condition.
lvl
27
2
Contractor
Crafting workshop items now costs 50% fewer materials.
lvl
18
A
4
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Action Boy/Girl
Action Points regenerate 15% faster.
lvl
2
L
6
3
Pharma Farma
80% chance to find extra first aid Chems in chem containers.
lvl
2
3
Scrounger
80% chance to find extra ammo in ammo containers.
lvl
3
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
12
P
9
E
7
C
4
I
14
A
4
L
6
Max Ap:
100
Max Hp:
280
Carry Weight:
210
Xp:
+42%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
Incoming Damage:
0.8x..1x
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.8x..1x
*