Shinobi
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You are 50% harder to stagger.
Gain more carry weight based on your STR.
Your weapons weigh 75% less.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Rad Resistance is reduced by 150. (Up to 0)
Reap twice as much when harvesting flora.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Arrows and thrown melee weapons pierce targets.
Your ranged weapons ignore 40% armor.
You do +10% ranged damage to far enemies.
Chems are 75% more effective at reducing how feral you are.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Any chems you take last 100% longer.
Gain Limb Damage Reduction based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Your ranged attacks do an additional 50% sneak attack damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Effects (12)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.