Handy Man
Your bleed effects have 35% more damage and 25% less duration.
When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You are 50% harder to stagger.
Rad Resistance is reduced by 150. (Up to 0)
Deal +10% damage for each impairment your target has.
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Power Tools break 40% slower.
Crafting workshop items now costs 25% fewer materials.
Obtain more components when you scrap weapons and armor.
The power of Glow makes your AP regenerate 45% faster.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
While sneaking, you never trigger mines or floor-based traps.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain 4 HP per second while in combat.
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Blocking a melee attack restores 1 HP and 1 AP for 15 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Blocking a melee attack restores 1 HP and 1 AP for 15 seconds.
Effects (12)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.