Burn Bleed
Your bleed effects have 35% more damage and 25% less duration.
When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+20% damage against bleeding targets.
Rad Resistance is reduced by 150. (Up to 0)
Deal +10% damage for each impairment your target has.
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
You deal 20% more damage per crippled limb your target has.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Food and drink weights are reduced by 90%.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Increase fire damage based on your INT.
Food in your inventory will spoil 90% slower.
Your explosives do +60% damage.
While sneaking, you never trigger mines or floor-based traps.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain 4 HP per second while in combat.
Bleeding enemies you kill have a chance to explode based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
When feral, all Glow perk abilities cost 40% less Glow.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
When feral, all Glow perk abilities cost 40% less Glow.
Effects (13)
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.