Starfield
Character Build Planner & Calculator

Allrounder build

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Lvl 326
Background:
Professor
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Skills
physical
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Boxing
Unarmed attacks do 100% more damage and have a chance to knock down opponents.
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Fitness
Sprinting and power attacks now use significantly less oxygen.
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Stealth
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
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Weight Lifting
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
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Wellness
Increase your maximum health by 40%.
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Pain Tolerance
5% chance to ignore physical damage when your health is low.
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Nutrition
Food and drink are now 50% more effective.
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Gymnastics
Increased jump height. Run faster after combat sliding or mantling.
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Environmental Conditioning
Reduced chance to gain afflictions from environmental damage sources.
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Energy Weapon Dissipation
25% chance to reflect energy damage back to an attacker when your health is below 50%.
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Cellular Regeneration
20% chance of not gaining an injury when you otherwise would.
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Decontamination
20% chance of not gaining an infection when you otherwise would.
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Martial Arts
Reflect 50% damage back when blocking a melee or unarmed attack.
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Concealment
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
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Neurostrikes
After stunning an enemy, you also knock down any enemies within close range.
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Rejuvenation
Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
add physical skills
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Buy for 20% less and sell for 25% more.
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Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
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50% increased chance of success when persuading someone.
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Tracked resources will get highlighted when using the hand scanner.
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50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
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Occasionally, bribery won't cost any money.
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Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
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Intimidated targets now flee for substantial amount of time.
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You can force target NPCs to permanently stop fighting (unless they're attacked again).
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Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
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Enemies affected by Instigation will attack their allies until they are dead.
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Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
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Outpost extractors produce twice as fast.
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Manipulated targets now obey commands for a substantial amount of time.
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You can have up to eight active crew members.
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You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
add social skills
combat
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Ballistics
Ballistic weapons range is increased by 30%.
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Dueling
Melee kills heal you for 10% of your health.
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Lasers
Laser weapons have a 5% chance to set a target on fire.
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Pistol Certification
Pistol kills grant +25% critical hit chance for 5 seconds.
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Shotgun Certification
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
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Rifle Certification
Reload rifles 30% faster while you're standing still.
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Particle Beams
Particle beam weapons have +5% crit chance.
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Incapacitation
EM weapons have a 15% chance to do 300% EM damage.
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Heavy Weapons Certification
Gain 25% Physical resistance while aiming down sights with a heavy weapon.
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Demolitions
All previous bonuses are doubled.
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Marksmanship
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
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Rapid Reloading
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
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Sniper Certification
Scoped weapons do 50% more damage while using the scope.
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Targeting
10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
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Armor Penetration
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
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Crippling
Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
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Sharpshooting
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
add combat skills
science
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Astrodynamics
Reduced fuel cost of jump drives by 50%.
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Geology
Occasionally harvest additional rarer resources from surface objects.
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Medicine
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
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Research Methods
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
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Surveying
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
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Zoology
Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.
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Weapon Engineering
You can research and craft master-level weapon mods.
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Spacesuit Design
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
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Scanning
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
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Botany
Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
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Astrophysics
You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
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Chemistry
Crafting chems occasionally triples the amount created.
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Outpost Engineering
Outpost modules now cost 50% fewer resources to build.
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Aneutronic Fusion
Ship reactors produce 5 extra units of power.
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Planetary Habitation
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
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Special Projects
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources.
add science skills
tech
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Ballistic Weapon Systems
Ballistic ship weapons do 50% more damage to individual systems.
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Boost Pack Training
Doubles previous bonuses.
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Piloting
Unlock the ability to pilot Class C ships.
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Security
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
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Targeting Control Systems
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
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Shield Systems
Your shields will occasionally resist 100% of all damage received.
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Payloads
Ship cargo holds have 50% more capacity.
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Engine Systems
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
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Energy Weapon Systems
Energy ship weapons recharge 30% faster.
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Missile Weapon Systems
Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
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Particle Beam Weapon Systems
Increased critical hit chance with ship particle beam weapons.
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Robotics
You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
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Starship Design
Allows the installation of experimental ship modules.
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Starship Engineering
Occasionally, repairing one block of a system will repair the entire system.
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EM Weapon Systems
EM ship weapons have a small chance of instantly disabling enemy engines.
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Boost Assault Training
While hovering, time slows down and the world moves 70% slower around you.
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Automated Weapon Systems
Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
add tech skills
Traits
Dream Home
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
Taskmaster
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Kid Stuff
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.