Fallout 76
Character Build Planner & Calculator

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Pts left: 0
S
7
2
Pack Rat
The weight of all junk items is reduced by 50%.
lvl
7
2
Sturdy Frame
Armor weighs 50% less than normal
lvl
13
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
E
3
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
7
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I
6
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
1
Scrapper
Obtain more components when you scrap weapons and armor.
lvl
13
A
11
7 unused pt
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
7
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Good with Salt
Food in your inventory will spoil 60% more slowly.
lvl
9
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
7
P
15
E
3
C
7
I
6
A
11
L
7
Max Ap:
170
Max Hp:
260
Carry Weight:
215
Xp:
+18%
Weapons
Non-automatic Rifle
of any kind.
Mods
 legendary1
 legendary2
 legendary3
Armor
Combat Armor Left Arm
12
12
Mods
 material
Light Armor
 lining
 legendary1
 legendary2
 legendary3
Urban Scout Armor Chest Piece
60
40
Mods
 material
 lining
 legendary1
 legendary2
 legendary3
Combat Armor Right Arm
12
12
Mods
 material
Light Armor
 lining
 legendary1
 legendary2
 legendary3
Marine Wetsuit
Mods
Standard Lining
Standard.
Urban Scout Armor Left Leg
25
20
Mods
 material
 lining
 legendary1
 legendary2
 legendary3
Small Backpack
Carry Weight:
+30
Mods
 mod
Combat Armor Right Leg
12
12
Mods
 material
Light Armor
 lining
 legendary1
 legendary2
 legendary3
121
96
Incoming Damage:
0.24200000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
Incoming Damage:
0.24200000000000005x..1x
*
Incoming Explosive Damage:
0.55x