Fallout 76
Character Build Planner & Calculator

My Fallout76 build

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 loadout
S.
15
3
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
lvl
16
3
Master Slugger
Your two-handed melee weapons now do +20% damage.
lvl
48
3
Slugger
Your two-handed melee weapons now do +20% damage.
lvl
6
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Expert Slugger
Your two-handed melee weapons now do +20% damage.
lvl
24
P.
3
3
Glow Sight
Deal +60% damage to Glowing Enemies.
lvl
33
E.
1
1
Sun Kissed
Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
lvl
45
C.
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I.
8
5
Makeshift Warrior
Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
lvl
9
3
Power Patcher
Your Power Armor breaks 60% more slowly and is cheaper to repair.
lvl
44
A.
14
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
lvl
13
3
Born Survivor
Falling below 40% health will automatically use a Stimpak, once every 20s.
lvl
3
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L.
11
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Luck of the Draw
Chance your weapon will greatly repair itself when hitting an enemy.
lvl
14

Leveling Roadmap

Legendary Perks (0/6)

Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire them.

Mutations

Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. A mutation can be acquired by consuming a serum or randomly through radiation exposure.

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
15
S.
3
P.
1
E.
4
C.
8
I.
14
A.
11
L.
200
Max Ap
250
Max Hp
225
Carry Weight
+24%
Xp

Weapons

Armor

Power Armor