Fallout 76
Character Build Planner & Calculator

My Fallout76 build

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 loadout
S.
6
3
Iron Fist
Your punching attacks do +20% damage.
lvl
5
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P.
6
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
1
Commando
Basic combat training means automatic rifles do +10% damage.
lvl
15
1
Expert Commando
Rigorous combat training means automatic rifles now do +10% damage.
lvl
25
1
Master Commando
Lifelong combat training means automatic rifles now do +10% damage.
lvl
45
E.
5
5
Ironclad
Gain 50 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
C.
4
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
I.
5
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
A.
15
3
Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
6
3
Evasive
Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
lvl
17
3
Expert Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
24
2
White Knight
Your armor breaks 40% more slowly and is cheaper to repair.
lvl
39
3
Master Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
41
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L.
15
1
Luck of the Draw
Slight chance your weapon will repair itself when hitting an enemy.
lvl
14
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
lvl
33
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42

Leveling Roadmap

Legendary Perks (0/6)

Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire them.

Mutations

Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. A mutation can be acquired by consuming a serum or randomly through radiation exposure.

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
6
S.
6
P.
5
E.
4
C.
5
I.
15
A.
15
L.
210
Max Ap
270
Max Hp
180
Carry Weight
+15%
Xp

Weapons

Armor

Power Armor