Fallout 76
My
build

49 SPECIAL
points left
lvl
1
S
1
not enough 2 pts
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
1
Easy Target
lvl
5
+25% ranged damage to crippled targets.
P
1
not enough 12 pts
3
Concentrated Fire
lvl
2
Focus fire to gain +3% accuracy and damage per shot.
3
Down Ranger
lvl
2
You do +20% ranged damage to far enemies.
2
Scoped-up
lvl
15
Your scoped weapons have 50% more range when aiming.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
3
Smart Shot
lvl
35
Deal +25% weak spot damage while aiming a scoped weapon.
E
1
not enough 7 pts
2
Chem Fiend
lvl
23
Any chems you take last 100% longer.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
2
Chem Resistant
lvl
43
You gain complete immunity to chem addiction.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
2
LifeGiver
lvl
50
Gain more max HP per point in END.
C
1
not enough 2 pts
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
I
1
not enough 5 pts
2
Science!
lvl
20
Increase energy damage based on your INT.
2
Batteries Included
lvl
28
Energy weapon ammo weighs 90% less.
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
A
1
not enough 14 pts
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
3
Sneak
lvl
20
You are 75% harder to detect while sneaking.
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
3
Gunslinger Master
lvl
35
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
L
1
not enough 7 pts
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
70
HP
308
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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