Fallout 76
My
build

49 SPECIAL
points left
lvl
1
S
1
1 pt unused
add strength perks
P
1
not enough 9 pts
3
Hat Trick
lvl
2
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
2
Grenadier
lvl
35
Your explosives detonate with twice the radius.
2
Tormentor
lvl
37
You deal 20% more damage per crippled limb your target has.
3
Number Cruncher
lvl
40
Your weapons have 2% increased damage per AP cost.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
2
Bow Before Me
lvl
6
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
3
Master Archer
lvl
35
Arrows and thrown melee weapons pierce targets.
E
1
not enough 10 pts
1
Cannibal
lvl
15
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
1
Bloodsucker
lvl
11
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
3
Fireproof
lvl
27
Take 45% less damage from explosions and flame attacks.
2
Rejuvenated
lvl
12
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
3
Ironclad
lvl
30
Armor provides 25% more protection. Double if wearing a matching set.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
1
not enough 3 pts
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
I
1
not enough 2 pts
3
Demolition Expert
lvl
10
Your explosives do +60% damage.
A
1
not enough 8 pts
1
Escape Artist
lvl
35
Sneak to lose enemies, and running no longer affects stealth.
3
Covert Operative
lvl
27
Your ranged attacks do an additional 50% sneak attack damage.
2
Ninja
lvl
15
Bows, throwing, and melee weapons do +100% sneak attack damage.
3
Action Boy
lvl
2
Action Points regenerate 45% faster.
3
Guerrilla Master
lvl
40
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
2
Guerrilla Expert
lvl
20
+1% reload speed per Onslaught stack, +3 max stacks.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
L
1
not enough 9 pts
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Mutations and Addictions

+ mutations
+ addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
70
HP
290
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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