Fallout 76
My
build

49 SPECIAL
points left
lvl
1
S
1
not enough 4 pts
2
Scattershot
lvl
18
20% of the damage dealt to a limb is applied to all limbs on your target.
3
Easy Target
lvl
5
+75% ranged damage to crippled targets.
P
1
not enough 12 pts
3
Number Cruncher
lvl
40
Your weapons have 2% increased damage per AP cost.
2
Tormentor
lvl
37
You deal 20% more damage per crippled limb your target has.
1
Skeet Shooter
lvl
10
Your small guns have 45% better accuracy and spread.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Ground Pounder
lvl
18
Your small guns reload 30% faster and have 30% more hip fire accuracy.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
E
1
not enough 8 pts
1
Thirst Quencher
lvl
6
Increased Max AP based on END while not diseased.
1
Natural Resistance
lvl
10
Increased Elemental Resistances based on END while not diseased.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
3
Hardy
lvl
27
Take 45% less damage from explosions.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
1
Rejuvenated
lvl
12
You gain increased benefits from being Well Fed or Hydrated.
C
1
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
I
1
not enough 2 pts
3
Gunsmith
lvl
11
Guns break 50% slower.
A
1
not enough 14 pts
2
Guerrilla Expert
lvl
20
+1% reload speed per Onslaught stack, +3 max stacks.
3
Guerrilla Master
lvl
40
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
3
Gunslinger Master
lvl
35
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
L
1
not enough 9 pts
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
82
HP
308
XP
+3%
Resistances
0
0
0
12
12
12
0
Evasion Chance
0

Weapons

Western Spirit
Furious
Hitman's
Swift
Gunther's Big Iron
Two Shot
Rapid
Swift
Under
construction
lvl 45
228
AP Cost
24
(20%)
3.4
shots before AP is depleted
Ammo
.45
7
Fire-rate
5
shots per 10sec
Bolt Action
Range
3296.58
100% damage
6591.75
drop of to 50% damage
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Glow Sights
Weight: +5%
AP Cost: -20%
Compensator
Range: -6%
Weight: +10%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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