Fallout 76
My
build

49 SPECIAL
points left
lvl
1
S
1
not enough 6 pts
3
Blocker
lvl
21
Block 25% more damage from your opponents' melee attacks.
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
P
1
not enough 8 pts
3
Number Cruncher
lvl
40
Your weapons have 2% increased damage per AP cost.
1
Skeet Shooter
lvl
10
Your small guns have 45% better accuracy and spread.
3
Ground Pounder
lvl
18
Your small guns reload 30% faster and have 30% more hip fire accuracy.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
E
1
not enough 8 pts
1
Thirst Quencher
lvl
6
Increased Max AP based on END while not diseased.
1
Natural Resistance
lvl
10
Increased Elemental Resistances based on END while not diseased.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
3
Hardy
lvl
27
Take 45% less damage from explosions.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
1
Rejuvenated
lvl
12
You gain increased benefits from being Well Fed or Hydrated.
C
1
not enough 2 pts
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
1
Travel Agent
lvl
26
You can Fast Travel while over encumbered at an increased cost.
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
I
1
not enough 2 pts
3
Gunsmith
lvl
11
Guns break 50% slower.
A
1
not enough 14 pts
2
Guerrilla Expert
lvl
20
+1% reload speed per Onslaught stack, +3 max stacks.
3
Guerrilla Master
lvl
40
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
3
Gunslinger Master
lvl
35
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
1
Action Boy
lvl
2
Action Points regenerate 15% faster.
1
Goat Legs
lvl
32
Take no damage from falling.
L
1
not enough 9 pts
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
82
HP
308
XP
+3%
Resistances
0
0
0
12
12
12
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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