Fallout 76
My
build

49 SPECIAL
points left
lvl
1
S
1
not enough 12 pts
2
Lock and Load
lvl
37
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
3
Bringing the Big Guns
lvl
50
Your Bullet Storm stack limit is doubled.
3
Bullet Storm
lvl
30
Gain 9% damage per 30 ammo spent. 10 max stacks.
3
Easy Target
lvl
5
+75% ranged damage to crippled targets.
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
P
1
not enough 3 pts
2
Tormentor
lvl
37
You deal 20% more damage per crippled limb your target has.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
E
1
not enough 11 pts
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
3
Ironclad
lvl
30
Armor provides 25% more protection. Double if wearing a matching set.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
1
Natural Resistance
lvl
10
Increased Elemental Resistances based on END while not diseased.
2
Thru-hiker
lvl
7
Food and drink weights are reduced by 90%.
1
Thirst Quencher
lvl
6
Increased Max AP based on END while not diseased.
1
Iron Stomach
lvl
4
Increased Damage and Energy Resistance based on END while not diseased.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
C
1
not enough 3 pts
1
Spiritual Healer
lvl
36
Regenerate HP while on a team based on your CHA.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
I
1
not enough 2 pts
1
First Aid
lvl
2
Stimpaks restore more HP based on your INT.
2
Field Surgeon
lvl
15
Stimpaks and RadAway heal 60% faster.
A
1
not enough 8 pts
1
Born Survivor
lvl
3
Falling below 20% health will automatically use a Stimpak, once every 20s.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
1
Evasive
lvl
17
Chance to Evade attacks based on AGI. (No Power Armor)
2
Guerrilla Expert
lvl
20
+1% reload speed per Onslaught stack, +3 max stacks.
3
Guerrilla Master
lvl
40
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
L
1
not enough 10 pts
1
Four Leaf Clover
lvl
29
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
1
Ricochet
lvl
38
Gain a chance to Deflect ranged attacks based on LCK.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
82
HP
308
XP
+3%
Resistances
21
21
0
12
12
12
0
Evasion Chance
0.02

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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