Fallout 76
Pipe Revolver
build

49 SPECIAL
points left
lvl
1
S
1
not enough 3 pts
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
P
1
not enough 13 pts
1
Concentrated Fire
lvl
2
Focus fire to gain +1% accuracy and damage per shot.
1
Crack Shot
lvl
7
Small guns have 10% more range and 10% more accuracy when aiming down sights.
3
Smart Shot
lvl
35
Deal +25% weak spot damage while aiming a scoped weapon.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
2
Scoped-up
lvl
15
Your scoped weapons have 50% more range when aiming.
3
Down Ranger
lvl
2
You do +20% ranged damage to far enemies.
2
Tormentor
lvl
37
You deal 20% more damage per crippled limb your target has.
E
1
not enough 3 pts
3
Hardy
lvl
27
Take 45% less damage from explosions.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
C
1
1 pt unused
add charisma perks
I
1
not enough 7 pts
3
Licensed Plumber
lvl
5
Your pipe weapons break 60% slower and are cheaper to repair.
2
Field Surgeon
lvl
15
Stimpaks and RadAway heal 60% faster.
3
Gunsmith
lvl
11
Guns break 50% slower.
A
1
not enough 10 pts
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
3
Gunslinger Master
lvl
35
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
1
Packin' Light
lvl
9
Your Action Points regenerate faster when not over encumbered.
L
1
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
70
HP
290
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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