Fallout 76
Junkie
build

49 SPECIAL
points left
lvl
1
S
1
not enough 12 pts
3
Bullet Storm
lvl
30
Gain 9% damage per 30 ammo spent. 10 max stacks.
2
Tightly Wound
lvl
40
Weapons spin up 60% faster.
3
Bringing the Big Guns
lvl
50
Your Bullet Storm stack limit is doubled.
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
2
Sturdy Frame
lvl
13
You are 50% harder to stagger.
1
Bandolier
lvl
22
Ballistic weapon ammo weighs 45% less.
P
1
not enough 2 pts
3
Glow Sight
lvl
33
Deal +60% damage to Glowing Enemies.
E
1
not enough 5 pts
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
1
Hardy
lvl
27
Take 15% less damage from explosions.
1
Good Doggy
lvl
8
Eating dog food is now three times as beneficial.
2
Thru-hiker
lvl
7
Food and drink weights are reduced by 90%.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
C
1
not enough 1 pt
2
Lone Wanderer
lvl
4
Gain Resistances and AP Regen based on your CHA while not on a team.
1
Hard Bargain
lvl
7
Gain 7 CHA when bartering at non-player vendors.
I
1
not enough 8 pts
3
Gunsmith
lvl
11
Guns break 50% slower.
3
Demolition Expert
lvl
10
Your explosives do +60% damage.
3
White Knight
lvl
39
Your armor breaks 60% slower and is cheaper to repair.
A
1
not enough 1 pt
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
2
Ammosmith
lvl
34
Produce 80% more rounds when crafting ammunition.
L
1
not enough 3 pts
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
One Gun Army
lvl
31
Heavy guns gain a 12% stagger chance and +75% limb damage.
3
Super Duper
lvl
50
When you craft anything, there is a 30% chance you'll get double results!
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
160
AP
70
HP
290
XP
+3%
Resistances
10
10
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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