Fallout 76
My
build

49 SPECIAL
points left
lvl
100+
S
1
+2
not enough 7 pts
2
Scattershot
lvl
18
20% of the damage dealt to a limb is applied to all limbs on your target.
3
Easy Target
lvl
5
+75% ranged damage to crippled targets.
2
Love the Spread
lvl
20
Weapons that fire 3 or more projectiles gain 30% range.
3
Shotgun Champ
lvl
40
+10% damage to crippled targets per projectile your weapon fires.
P
1
+2
not enough 12 pts
2
Awareness
lvl
20
Gain more VATS accuracy based on your PER.
2
Tank Killer
lvl
30
Your ranged weapons ignore 40% armor.
1
Skeet Shooter
lvl
10
Your small guns have 45% better accuracy and spread.
3
Number Cruncher
lvl
40
Your weapons have 2% increased damage per AP cost.
2
Tormentor
lvl
37
You deal 20% more damage per crippled limb your target has.
2
Deal Sealer
lvl
15
Deal +10% damage for each impairment your target has.
3
Concentrated Fire
lvl
2
Focus fire to gain +3% accuracy and damage per shot.
E
1
not enough 5 pts
1
Rejuvenated
lvl
12
You gain increased benefits from being Well Fed or Hydrated.
1
Thirst Quencher
lvl
6
Increased Max AP based on END while not diseased.
2
LifeGiver
lvl
50
Gain more max HP per point in END.
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
1
Adamantium Skeleton
lvl
21
Gain Limb Damage Reduction based on your END.
C
1
not enough 4 pts
1
Bodyguards
lvl
5
Gain Damage & Energy Resistance based on your CHA and number of teammates.
1
Inspirational
lvl
2
Gain more XP while on a team based on your CHA.
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
2
Tenderizer
lvl
46
Each attack makes your target take increased damage.
I
1
not enough 2 pts
3
Gunsmith
lvl
11
Guns break 50% slower.
A
1
not enough 14 pts
3
Enforcer
lvl
30
Your small guns gain a 15% stagger chance and +75% limb damage.
3
Guerrilla
lvl
5
You do +20% ranged damage to close enemies.
3
Gun Fu
lvl
50
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
3
Modern Renegade
lvl
18
Small guns gain +30% hip fire accuracy and +75% limb damage.
L
1
not enough 5 pts
3
Class Freak
lvl
46
The negative effects of your mutations are reduced by 75%.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
150
(~42 level-ups)
Legendary Strength
lvl
50
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Legendary Perception
lvl
50
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Master Infiltrator
lvl
50
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Caps: 0 / 40000
Under
construction
4
3
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
170
AP
82
HP
308
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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