Fallout 76Non-PA build
points left
Gain more carry weight based on your STR.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your scoped weapons have 50% more range when aiming.
Deal +25% weak spot damage while aiming a scoped weapon.
Your ranged weapons ignore 40% armor.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Sprinting consumes 30% fewer Action Points. (No Power Armor)
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Effects (5)
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.