Fallout 76
Non-PA
build

49 SPECIAL
points left
lvl
1
S
1
not enough 1 pt
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
1
not enough 12 pts
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
1
not enough 5 pts
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
1
not enough 7 pts
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
1
not enough 14 pts
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Marathoner
lvl
13

Sprinting consumes 30% fewer Action Points. (No Power Armor)

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

L
1
not enough 3 pts
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (5)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

+ effects
5 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (307.857 / 308)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Caps: 0 / 40000
Under
construction
1
5
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
185
AP
70
HP
308
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.02

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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