Fallout 76
Stealth gunslinger
build

49 SPECIAL
points left
lvl
1
S
1
not enough 3 pts
2
Traveling Pharmacy
lvl
3
Weights of all Chems (including Stimpaks) are reduced by 90%.
2
Bandolier
lvl
22
Ballistic weapon ammo weighs 90% less.
P
1
not enough 9 pts
3
Concentrated Fire
lvl
2
Focus fire to gain +3% accuracy and damage per shot.
1
Green Thumb
lvl
4
Reap twice as much when harvesting flora.
1
Picklock
lvl
5
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
3
Crack Shot
lvl
7
Small guns have 30% more range and 30% more accuracy when aiming down sights.
1
Picklock Expert
lvl
19
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
1
Picklock Master
lvl
40
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
E
1
not enough 4 pts
1
Starched Genes
lvl
30
You will never mutate from rads and RadAway will never cure mutations.
1
Radicool
lvl
38
The greater your Rads, the greater your Strength (max +5 STR)!
3
Hardy
lvl
27
Take 45% less damage from explosions.
C
1
not enough 1 pt
2
Lone Wanderer
lvl
4
Gain Resistances and AP Regen based on your CHA while not on a team.
I
1
not enough 1 pt
2
Nerd Rage!
lvl
46
While your Health is low, gain increased damage and AP regen.
A
1
not enough 10 pts
3
Gunslinger
lvl
2
Your ranged weapons do +12% weak spot damage.
2
Gunslinger Expert
lvl
15
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
3
Gunslinger Master
lvl
35
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
2
Adrenaline
lvl
49
Gain +10% damage per kill while on a Kill Streak (Max 10).
1
Gun Fu
lvl
50
V.A.T.S. swaps targets on kill with +30% damage to your next target.
L
1
not enough 8 pts
1
Bloody Mess
lvl
42
Bleeding enemies you kill have a chance to explode based on your LCK.
3
Critical Savvy
lvl
44
Critical Hits now only consume 55% of your critical meter.
3
Better Criticals
lvl
47
V.A.T.S. criticals now do +100% damage.
1
Serendipity
lvl
5
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
1
Class Freak
lvl
46
The negative effects of your mutations are reduced by 25%.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects (8)

Eagle Eyes
Critical Damage +60%, PER +4, STR -4
Bird Bones
AG +4, Fall from heights more gradual, STR -4
Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+5% DMG per kill while on a Kill Streak.
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Grounded
Energy Resistance +100. Energy Damage -50%.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Carnivore
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
+ effects
8 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (252.5 / 253)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
8
Caps: 0 / 40000
Under
construction
1
5
2
1
1
5
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
175
AP
73
HP
253
XP
+3%
Resistances
60
160
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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